About


Creative solutions to ensure entertaining experiences!

I graduated with honours from the Utrecht School of Art and Technology. During my studies I worked as a game & level designer on many projects, most notable of which are Age of Wonders III and my lead role at Karmaflow. After graduating I started working as a programmer, and later on as a game designer, at MediaMonks where I did programming, prototyping and game and level design on various diverse projects:
Surely You Quest for Cartoon Network, All of Brazil Plays for Google, Quest To Legoland for Legoland and Festival Run for Red Bull.
Sadly I cannot show all of the projects made during my time at MediaMonks (due to client requests & NDA), but I would be delighted to tell you about them in person.

After leaving MediaMonks I joined the team at Paladin Studios as a level designer and cooperated with Nintendo Japan to create the game: Good Job! for the Nintendo Switch. I learned a lot about exploring creative concepts and finding ‘the fun’. After the game launched I went to work for Hangar 13 Games (part of 2K/Take-Two Interactive) to work on their next-gen flagship title and develop my design skills even further as a level designer on the missions team. After leaving Hangar 13 I now devote my time to Splash Damage working on Transformers: Reactivate! as a mission & level designer.

Never having had a ‘nine to five’ mentality, the dedication to my art stems from a passion for designing (and playing) games, as well as a drive to excel. I pride myself on my pro-active go-getter attitude and problem solving skills.

Now that I have well over 7 years of full-time work experience, am I looking for the next challenge to dedicate myself to wholeheartedly.

Skills:

  • (High & low level) Conceptual & practical game and level design
  • Leadership & mentoring
  • Programming and Scripting (C++, C#, Lua, Visual scripting like Unreal Blueprints)
  • (Rapid) Prototyping
  • Communication (Presentation, written & verbal skills in Multiple languages)
  • Quality assurance and balancing
  • Development experience for: PC, AR, VR, console & mobile

Frequently used tools:

  • Unity
  • Unreal Engine
  • Visual Studios
  • TortoiseSVN
  • Git
  • Perforce
  • Slack
    Photoshop & Illustrator
  • Microsoft Office (Word, Excel, Powerpoint etc.)
  • Confluence
  • Tickets & bugtracking (Assembla, Jira, Trello etc.)