Good Job!

Role: Level Designer
Employment duration: 2 Years (2019 – 2020)
Company: Paladin Studios in direct collaboration with Nintendo Japan
Engine: Unity
Publisher: Nintendo
Available on: Nintendo Switch
Reception: Good Job! received a 78% on Metacritic

Summary:

At Paladin Studios I was the level designer of 3 levels that made it into the game. Each designer was responsible for their own levels and had a dedicated (strike)team of artists, programmers and QA testers to collaborate with. During the production of the game I had daily contact with the design director of Nintendo Japan concerning the vision and details of the levels I was responsible for.
These levels are (thanks to Arca964 for the footage) –

501 Customer Support: Fix the Wi-fi

701 Assembly Line: Construct the mini-bots

803 Gallery: Prepare the Exhibition.

Levels were taken from concept all the way to polish and release by a single team with the (level) designer as the team lead responsible for the quality and timely delivery.

Responsibilities:

  • Aligned a team of artists, programmers and QA with the vision of the levels
  • Provided unique and ‘fun’ gameplay concepts for levels
  • Prototyped, play tested and verified that the ‘fun’ is aligned to the game’s vision
  • Level designed and build the environments within the levels I was responsible for
  • Implemented objectives and pickups (wearables/clothing)
  • Designed some of the wearables & clothing
  • Helped out other designers with their levels during the last stages before launch
  • Update documentation