Role: | Level Designer |
Employment duration: | 2 Years (2019 – 2020) |
Company: | Paladin Studios in direct collaboration with Nintendo Japan |
Engine: | Unity |
Publisher: | Nintendo |
Available on: | Nintendo Switch |
Reception: | Good Job! received a 78% on Metacritic |
Summary:
At Paladin Studios I was the level designer of 3 levels that made it into the game. Each designer was responsible for their own levels and had a dedicated (strike)team of artists, programmers and QA testers to collaborate with. During the production of the game I had daily contact with the design director of Nintendo Japan concerning the vision and details of the levels I was responsible for.
These levels are (thanks to Arca964 for the footage) –
501 Customer Support: Fix the Wi-fi
701 Assembly Line: Construct the mini-bots
803 Gallery: Prepare the Exhibition.
Levels were taken from concept all the way to polish and release by a single team with the (level) designer as the team lead responsible for the quality and timely delivery.
Responsibilities:
- Aligned a team of artists, programmers and QA with the vision of the levels
- Provided unique and ‘fun’ gameplay concepts for levels
- Prototyped, play tested and verified that the ‘fun’ is aligned to the game’s vision
- Level designed and build the environments within the levels I was responsible for
- Implemented objectives and pickups (wearables/clothing)
- Designed some of the wearables & clothing
- Helped out other designers with their levels during the last stages before launch
- Update documentation