Karmaflow: The rock-opera video game!

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Role: Game design lead
Employment duration: 9 Months (August 2013 – April 2014)
Company: Team Karmaflow
Engine: Unreal Engine
Achievements & Awards: Indie of the year 2015 Editors choice
Available on: Steam

Summary:

Karmaflow is the world’s first rock-opera videogame. An immersive puzzle-platform experience led by orchestral rock music, featuring several well known metal singers.
During this project I was the lead game designer within the indie studio called Basecamp Games. Because I was responsible for the overall game and level design I was involved in nearly every aspect of the game. In this capacity I gave direction to a team of three designers.

Next to my duties as a lead designer I set up and maintained the Subversion Network, servers and render farm for use with the Unreal Engine. I would be happy to tell you more about this project in person.

Responsibilities:

  • Set up the workflow and tools
  • set up and maintained the subversion, servers and ticketing networks
  • Provided guidance to other designers, programmers and artist when in need of help
  • Set up a level streaming system
  • Collaborated with the rest of the designers in making the core gameplay mechanics
  • Collaborated with the composer to create a system which combined meaningful, causal player choices with the cinematic and orchestral nature of the game.
  • Collaborated with the rest of the designers in making the overal level layout
  • Made the terrain of the first world
  • Made the Ice cavern of the first world. (level design, blockout, asset & item placement, triggered events)
  • Made the village of the first world. (level design, blockout, asset & item placement, AI (nodes)placement)
  • Designed the Creator and Destroyer worlds and gameflow + story.
  • Made a system design for the core ability. (Extract & Infuse)
  • Made a balancing sheet for the amount of karma each object contains. This in relation to the extract & infuse system
  • Designed how karma is displayed in the world and on the main character (usability)

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